Center of Excellence in Vocational Training in Digital Skills and Artificial Intelligence

G4E

PROJECT INFO

G4E

GEEKS FOR EDUCATION – inclusive teaching and learning of STEM and digital skills by leveraging tech hubs and non-formal education

2020-1-FR01-KA201-080023

01/09/2020 - 31/08/2023

TECHNICAL INFO

ERASMUSPLUS

ACTION KA201

CALL 2020

CEN

Safa Funcadia

G4E

GEEKS FOR EDUCATION – inclusive teaching and learning of STEM and digital skills by leveraging tech hubs and non-formal education

Project Description

‘Geeks for Education’ is a European Erasmus+ project (2020-1-FR01-KA201-080023), with a duration of 36 months, ending on 31 August 2023, which fosters collaboration and synergies between school education, industry and non-formal learning environments. The project aims to support educators from these organisations, our ‘geeks’, to become competent teachers/trainers and to use digital technologies and STEM in a collaborative, creative, engaging and effective way, as well as to equip them with methods and tools to transfer knowledge to different students in an inclusive manner.

Objectives

Implementation

The project is implemented through the joint creation and experimentation of playful activities in the classroom, coordinated by teachers and gamification specialists. Workshops, seminars and training sessions are organised for teachers, in which they are trained in the use of educational games and co-design sessions applicable to different levels and subjects. Partners test these methodologies in their centres, collect evidence of their impact (observations, surveys and assessments) and share the results in transnational meetings. Resources and materials (guides, games, templates) ready for use in the classroom are developed and disseminated among other educational centres and associations.

Expected Results

A catalogue of validated playful methodologies and educational games applicable in diverse school contexts.

Improvement of student motivation, participation and collaborative work, as well as a positive classroom climate.

Strengthening of teachers’ didactic competencies in the use of gamification and active methodology.

Creation of a European community and network of teachers interested in the use of play and gamification in education.